Reign of Winter

Through the Portal
They are not in Kanasa (Taldor) any more . . .

Sunday, Erastus (July) 21 through Starday, Erastus (July) 27, 4713 AR
This week was spent in Zimar resting and preparing for the journey through the portal.
Atsur had lodgings with his temple, while Variel was able to lodge with his wizard teacher, Eudonius Ardeth. Ajla and Zenskar found lodging in the Gnome quarter at an inn called the Dancing Sprite. Arkath and Jesserett found a decent inn called the Monk’s Rest in the city’s foreign quarter. Atsur and Variel purchased magic weapons and other minor magical gear, while Jesserett invested in a necklace of magical fireballs that she could throw. Ajla acquired some items that enhanced her spell-casting capabilities.

Sunday, Erastus (July) 28, 4713 AR
The party set out for the portal today. The weather continued to hold. Whatever enchantment the Black Rider had used on the portal was stabilizing the weather and preventing the winter from spreading.

A few miles outside of Heldren the party came across a farmer who pleaded for their help. Some type of ooze creature had come out of the Border Wood and started destroying his cattle. The party agreed to help. When they got to the farm they discovered a gray ooze that attacked them. The creature was resistant to fire and cold, but Atsur’s sword and Arkath’s eagles successfully dispatched the creature. The party then successfully made their way to Heldren where they stayed for the night and said their farewells to the villagers.

Moonday, Erastus (July) 29, 4713 AR
The party began the two day journey to the portal. There was no sign of any new creatures coming through the portal and the party successfully reached the High Sentinel Lodge where they rested for the evening.

Toilday, Erastus (July) 30, 4713 AR
The party reached the portal uneventfully as night was falling. After a brief debate, they decided to go through the portal and use the cover of darkness to their advantage. On the other side of the portal, they discovered that the geography of their new location eerily mirrored the land they had just left. There were enough subtle differences to tell the party that they had indeed been transported. Arkath, Jesserett, and Variel were able to determine that the party had arrived in Irrisen. More specifically they were in the Hoarwood Forest, which was part of the southeastern province of Irrisen, known as Hoarwood. The party found an abandoned cave (very similar to the troll cave back in Taldor) where they rested the night.

Wealday, Erastus (July) 31, 4713 AR
Jesserett used the Black Rider’s compulsion to determine which trail the party should follow. This route took them to this region’s version of the High Sentinel lodge—a dilapidated woodcutters’ hut. The party feared a trap and camped outdoors. Arkath summoned a fire elemental to heat up a rock for warmth and cooking and the night passed uneventfully.

Oathday, Arodus (August) 1, 4713 AR
The next day, the weather was beginning to worsen about midday, and Ajla predicted that a blizzard was on the way. Arkath was then able to determine that the party was near a village called Waldsby on the northeastern fringes of the Hoarwood Forest. The party trudged on, but by late afternoon it became apparent that they would not reach Waldsby ahead of the storm. They finally emerged from the forest on the main road to Waldsby and encountered a caravan that was being attacked by a giant praying mantis that had apparently come through the portal from Taldor. After the beast was dispatched (mainly by Arkath’s eagles), the caravan leader introduced herself as Nadya Petska, a local merchant and hunter from Waldsby. She was on her way back to Waldsby and knew of a place where the party could shelter from the storm.

Once safely ensconced from the storm, she inquired as to what a party of southerners was doing in Irrisen. Atsur in particular stood out as a foreigner because of his armor and mannerisms. She revealed that the local Baroness, Nazhena Vasilliovna, had kidnapped Nadya’s young daughter Thora and was holding here at the regional fortress known as the Pale Tower. Thora had apparently insulted Nazhena on her last visit to the village a little over a month ago. Nadya was returning with expensive steaks from the Realm of the Mammoth Lords in hopes of exchanging the luxury items for her daughter. Jesserett and Ajla, quickly reasoned out that Thora was the spirit of the guardian doll that the party had encountered back in Taldor. Nadya was distressed to learn that Thora may have already been killed and used as an evil guardian. She asked the party to help her storm the tower and either rescue her daughter or take vengeance on Nazhena and her followers. In turn, the party revealed their real reason for being in Irrisen—to shut down the winter portal. Nadya told them that this explained why a troll with some fey had passed through Waldsby in the past month. In addition, patrols from the Pale Tower were scouring the Hoarwood countryside looking for someone or something, which Nadya inferred was the Black Rider.

At this point, a wandering Forlarren entertainer named Mierul approached the camp seeking shelter. Although she did not radiate evil, it became clear that she was a supporter of the White Witches’ regime. She taunted Nadya about her daughter. She also took a dislike to the party, even though Nadya seemed to have successfully convinced the fey that they were mercenaries. The party passed an uncomfortable night.

Fireday, Arodus (August) 2, 4713 AR
The weather had cleared by the morning, and Mierul bid the company farewell. Nadya led the party towards Waldsby, but they encountered a swarm of ravens along the way. Nadya told the party that swarms of ravens roamed the skies of Irrisen serving as spies for the White Witches. She did not want ravens reporting the presence of strangers in the region, so she tried to hide the party under a tarpaulin. The keen-eyed ravens, however, spotted Arkath and descended to attack. Arkath was badly wounded, but luckily avoided being blinded by the foul birds. One of Nadya’s guards, a local named Bill, was not so lucky. Arkath did manage to summon an air elemental, which swept the swarm away and prevented any of them from escaping to report.

Upon reaching the village, Nadya warned the party to keep a low profile. Many of the townsfolk, while not evil, would not welcome the party. They saw any outsiders as a potential threat that would bring the wrath of the Pale Tower upon Waldsby. The party was again struck by the way this region of Irrisen mirrored the land of Taldor from which they had just come. Waldsby itself was a mirror image of Heldren, but where Heldren had been vibrant and full of life, Waldsby was dilapidated and somnolent. Ajal was shocked when she saw a gnome who looked just like her uncle. She learned that he too was a Frimbocket. Nadya took Bill to the local surgeon, a gold-toothed Dwarf named Rusilka, and then led the party to her modest abode.

At Nadya’s house the party had a warm meal and met Nadya’s two remaining sons Orm and Mjoli (ages 8 and 9 respectively) and their nanny Kashka. Orm took an immediate fascination with the Snow Elf Arkath, while Mjoli attached himself to Jesserett, whom he hoped would teach him magic. The party also discovered that the house was under the protection of diminutive fey spirit named Hatch. It seems that Hatch had lived in the Pale Tower but had been beaten and left to die after he pulled a prank on Nazhena. Nadya had come across the poor creature in the snow and nursed it back to health. Now Hatch was fiercely devoted to Nadya and her family, Jesserett and Ajla also sensed it knew more about little Thora’s kidnapping than he let on, but when pressed, he turned invisible and refused to speak with the party further.

Jesserett, Ajla, Arkath, and Variel accompanied Nadya to deliver the steaks to the local White Witch representative, and unpleasant woman named Birgit Horlova. Birgit taunted Nadya about her daughter and also insulted the party, whom she appeared to believe were simply mercenaries. The party did learn that Nazhena had been summoned to Whitethrone (the capital of Irrisen) and that the Pale Tower was temporarily under the command of Nazhena’s lover and apprentice, a Taldan expatriate named Radosek Pavril. Furthermore, the tower was staffed by a skeleton crew of guards as many were still out in the countryside (presumably searching for the Black Rider).

Meanwhile, Atsur visited the local blacksmith Iziamir Polovar, who agreed to work on his armor to make it more like Irriseni armor than armor that would be worn by a southerner. On his way back to Nadya’s, Atsur was approached by Rusilka who convinced the paladin to join him for a drink at the local tavern, the “White Weasel.” Inside, the barkeep Emil was hostile to Atsur and made it plain that outsiders were not welcomed in Waldsby. His wife Katrina was friendlier than Emil and even brewed some tea for Atsur. The paladin was suspicious, but he drank the tea anyway. It was laced with some sort of substance, but Atsur resisted the effects. When Katrina saw this, she became hostile and demanded that Atsur take his party and leave town before the White Witches found them. Atsur then returned to Nadya’s and informed the party what had happened.

Starday, Arodus (August) 3, 4713 AR
The next morning, breakfast was interrupted by a pounding of the door. Krow had warned the party of an approach by 6 guards from the Pale Tower, so they had time to hide. The guards demanded that Nadya and her mercenaries come to the White Weasel for questioning. She tried to convince the guards that the mercenaries had already left town, but they did not believe her. At this point, one of the guards spotted Variel, who bluffed that he was a fellow merchant who had been having breakfast with Nadya to discuss business. The guards let Variel go, but moved to take Nadya into custody. Jesserett then appeared and claimed to a cousin visiting Nadya from Dammartorp. The guards were confused and hustled the two women over to the inn.

Variel then met up with Arkath, Ajla, and Atsur to plan how to rescue the two women. Meanwhile, Jess and Nadya were confronted by Sergeant Volan Sertane from the Pale Tower. Emil and Katrina were there as well, along with 6 more guardsmen. He planned to turn the two women over to Radosek, but not before implementing his own extreme interrogation methods. Jesserett then pulled one of her fireball missiles and took out 5 of the 6 guards.

The rest of the party saw the front door of the inn explode and decided to move in. While they took out the 6 guards on the outside of the inn (mainly with the help of Arkath’s eagles and Variel’s sleep magic), Jess and Nadya fought Volan, Emil, Katrina, and the remaining guard. Nadya killed the guard and severely wounded Volan, while Jess battled Katrina and Emil to a standoff. At this point Atsur finally got into the inn and he and Nadya quickly dispatched Volan. Jess was wounded by a crossbow bolt from Emil and then put to sleep by Katrina. Nadya then buried her axe in Katrina’s skull, which caused Emil to surrender. Atsur, however, showed the innkeeper no mercy as a violator of the laws of hospitality to travelers. He and Nadya then carried Jess outside along with the bodies of Emil, Katrina, and Volan. The party looted the bodies, finding a few magic items and a little money. As the inn burned to the ground, the party retreated to Nadya’s cabin to plan their next move.

Into the Somir Valley
Mystery of the Black Rider

Moonday, Erastus (July) 15, 4713 AR
Tensions ran high in Heldren the previous week as the suspicious members of the Taldan Phalanx had begun to see traitors and troublemakers in every corner of the village. First, there was an active hunt for worshippers of Sarenrae, which Atsur defused with his diplomacy. Then Elvarol believed local rumors that the village wise woman Theodora was a winter witch after she miraculously healed Jake Strawn (the boy who had fallen into a creek while chasing a white stag). Elvarol and his men confronted her and were facing off against angry villagers who supported the old woman when Jesserett and Atsur stepped in and calmed things down.

The weather finally cleared and the party set off for Somir Valley. They were ambushed by Vrixx, 2 of his sprite buddies, and a spell-casting atomie as they attempted to cross Timber Creek. Atsur gained his vengeance upon Vrixx by cutting the hapless sprite in two. Arkath’s eagles were again instrumental in bringing down the annoying flying pests. The party then made it to the High Sentinel lodge where they rested for the evening.

Toilday, Erastus (July) 16, 4713 AR
The weather took a turn for the worse as a fierce storm (but not quite a blizzard) blew through the region. This allowed the party an extra day to rest and recuperate.

Wealday, Erastus (July) 17, 4713 AR
When the party reached the entrance of Somir Valley, they saw that the entire valley was socked in by a fierce blizzard. Before they could enter, however, a Moss Troll loomed out of the dimness and attacked. It had a huge magical spear and managed to wound Atsur severely before Jesserett took it out with fire attacks from her magical wand. The magical spear resized to fit any wielder, so Ajla took it as hers. The party found a magical potion that allowed users to move across rough terrain normally for a short time as well as key, some money, and a small mirror that seemed to be a receiver for scrying magic.

Once in the valley, the party got lost in the worsening weather. They were saved by Zenskar’s sharp sense of smell. They found the portal and determined that it could only be shout from the other side. The party also found the Troll’s treasure, which included stocks of food that appeared meant to feed an invading army. As the party debated what to do, a black rider with a blue shard of ice sticking out of his back came through the portal. He claimed to be Illarion Matveius, also known as Black Midnight. He was one of the three heralds of Baba Yaga that announced the Witch Queen’s return to Irrisen every 100 years. Apparently, something had gone wrong this time, as when the riders appeared on Golarion this time they were ambushed and hunted by the current queen Elvanna. Illarion told the party that Baba Yaga had suspected that some sort of treachery was afoot from her wayward daughter and she took steps to leave a path that her riders could follow in the event of Elvanna’s betrayal. Illarion had 2 keys (a lock of Frost Giant hair and a plague doctor’s mask) that were keys to taking Baba Yaga’s hut to Baba Yaga’s last known destination, but before he could get into the Hut, he was ambushed. Queen Elvanna’s agents pierced him with a magical shard of ice that was draining the rider of his essence and he would soon be dead. He fled through the portal to Taldor, hoping to find someone to take up his mantle.

Jesserett and Ajla were accepting of this story, Atsur was skeptical, and Arkath and V were noncommittal. Upon further questioning, Illarion revealed that this portal was but one of many that Elvanna had opened throughout Golarion. She planned to spread Irrisen’s unnatural winter to all of Golarion. With Baba Yaga out of the way, nothing but the three heralds stood in Elvanna’s way. The portal of Taldor was attached at its other end to a small frontier province in Irrisen known as Hoarwood. It was near a village called Waldsby. The local White Witch was named Nazhena Vasilliovna and she controlled this portal from her fortress, a place known as the White Tower.

Illarion claimed that he could pass on his mantle of power, which would be recognized by others who opposed Elvanna as well as allow entrance to and use of the Dancing Hut. This latter was Baba Yaga’s famous abode, which also served a vehicle that transported her throughout the planes. Atsur agonized over what to do, as he did not want to willingly help a powerful evil being such as Baba Yaga; failure to act, however, would possibly doom the whole world. In the end he reluctantly Illarion’s “bargain,” along with Jesserett, Ajla, and Arkath. V refused to listen to the Black Rider. The party then watched in horror as Illarion slit his throat and used his lifeblood to infuse a potent magic that granted the 4 who agreed to take up his mantle great power to find Baba Yaga, but at the same time put them under a powerful compulsion to not stop until the mission was accomplished. Ajla and Atsur gained great physical strength, while Arkath and Jesserett grew in force of personality.

The party then camped near the portal and decided to return to Heldren to report their progress. From there, they would go to the large city of Zimar to purchase equipment and resources that would help them as they eventually went through the portal into Irrisen.

Oathday, Erastus (July) 18, 4713 AR
As the party made it to the Sentinel lodge, the weather let out one last gasp with a blizzard. As the Black Rider had promised, once the blizzard abated the weather began to recede as his power shrunk the portal. This of course was only temporary. If left unchecked the portal would return to its normal size, and indeed continue to grow.

Fireday, Erastus (July) 19, 4713 AR
As you came out of the forest on your journey back to Heldren, you were delighted to see that the winter weather had lost its grip outside the forest. The interior of the forest, however, continued in its icy grip. The party arrived back in Heldren to a hero’s welcome, brining with them improving weather. You all quietly explained to Elvarol and the town leadership that this victory was only temporary. With your assurance that the party planned to hunt out the source of the portal and close it permanently, the town and Elvarol paid out their promised rewards. This along with the money from items found in the troll lair gave the party a pool of money with which to equip themselves for a foray into Irrisen. The party decided to set out for Zimar, where the selection of magical items and equipment would be better.

Starday, Erastus (July) 20, 4713 AR
Zimar was only a day’s journey to the east. Accompanied by the returning Taldan Phalanx, you did not encounter any problems on the road. The weather continued to be pleasant and the farther away from the Border Wood you went, the more it became like typical summer weather. Now you have arrived in Zimar.

Beyond the High Sentinel Lodge
Seeking out the source of winter weather

Fireday, Erastus (July) 5, 4713 AR
The weather grew noticeably cooler, evidence that the unnatural weather was spreading. Ajla and the sick bandits recovered from their illness thanks to the healing skills of Natharen Safander. Jesserett met a mysterious stranger named V and invited him to join the party’s quest to find the source of the mysterious winter weather. Meanwhile, Arkath and Atsur consulted with Village Elder Teppen about the prisoners. It was decided that the town would dispatch couriers and guards with the bandits to hand them over to justice in Zimar, while Vrixx would go with the party as a guide further into the Border Wood. The party the visited Isker at the local smithy and commissioned a masterwork great sword for Atsur. They then visited the Willowbark apothecary where they stocked up on Alchemists’ Fire. The party then retired to the Silver Stoat for the evening.

Starday, Erastus (July) 6, 4713 AR
The party set out for the Border Wood. They reached the High Sentinel Lodge without incident, nut they did notice that the winter weather was spreading beyond the borders of the forest and that the weather inside the forest was worse than before. That night, Vrixx managed to escape. The party then spent the day preparing for an ambush, but one never came. Jesserett also made the recommendation that the party create snowshoes for easier travel in the forest, which would allow them to leave their mounts safely stabled at the lodge. Ajla’s skill with leather work and Arkath’s skill at bowcraft allowed the two of them to make snowshoes for the party while they waited.

Upon crossing Timber Creek, the party was assaulted by five skeletons imbued with the unnatural cold. These creatures nearly slew V before they were taken out. The party discovered a dead body that had been savaged by the skeletons, but they could not positively identify it as either the missing farmer Dansby or the missing hunter Kepp. When V was healed enough, and after salvaging some useful items from the dead body, the party moved on. A mile or so further on, the party came upon the evidence of a skirmish between someone and a giant weasel. They found the body of the hunter Dryden Kepp and claimed 2 magical arrows from his body. At this point Ajla and V began to suffer the effects of exposure to the cold weather. Ajla had Zenskar pick up the scent of weasel, which the party followed deeper into the forest. Another mile in, the party was assaulted by sentient, evil trees that had come through the winter portal from the land of Irrisen. They were able to destroy the trees with fire before the Frost Firs did any real damage to them. The party also soon found two of Kepp’s bear traps. V was able to recover one, which he kept for future use against the weasel should the party encounter it.

The path they were following eventually led to a clearing that was blocked off by an ice maze. In the middle clearing was wooden hut that was set upon wooden stilts that looked disturbingly like chicken legs. The party was able to navigate the maze thanks to the fact that V and Varg were able to actually climb up on the ice blocks. Inside the maze, the party encountered the apparition of an Ulfen girl who was being tormented by one the White Witches. This turned out to be a clue that the maze was haunted by the spirits of many children that had been killed by the White Witches. Once the party cleared the maze, they found that the only thing in the hut was a creepy doll that strongly resembled the little girl from the maze. This doll turned out to be an evil construct animated by the spirit of the slain little girl. The spirit attempted to bewitch Atsur and taunted the party about the invincibility of the White Witches and the futility of attempting to destroy the winter portal. Once the doll was defeated, Arkath and Atsur burned down the unholy hut, freeing the souls of the haunted children in the maze. Jessereth kept the sapphire that held the soul that had animated the doll. The party then rested the night to allow Ajla and V to recover from their exposure to the cold.

Sunday, Erastus (July) 7, 4713 AR
Ajla used Druidic magic to protect herself and V from any further cold exposure going forward. The weather was definitely getting worse. About a mile further from the hut, Zenskar alerted the party that they had finally found the weasel, allowing V to lay out his bear trap. The fierce creature was easily dispatched thanks to the ambush. As the party approached the entrance to Somir Valley, they were assaulted by an Ice Mephit and a small air elemental. This mephit was the same creature that Arkath’s eagles had followed when it fled the lodge during the party’s first foray into the forest. These two creatures were a challenge for the party, actually slaying Varg, but Arkath’s eagles and V’s clever use of his cloak brought the mephit to the ground, where Atsur slew the creature. The party was forced to turn back here, as Ajla and Arkath sensed a coming blizzard. The party was barely able to make it back to town before the blizzard hit.

Moonday, Erastus (July) 8 through Sunday Erastus (July) 14, 4713 AR
When the party arrived back in Heldren they found a detachment of 50 of the Taldan Phalanx (an arm of Taldor’s military) had arrived from Zimar in response to the rumors of the strange weather. They were commanded by a knight-sergeant named Elvarol Sandin. He was pleased that member of the Church of Abadar was in charge of the investigation and offered the party 500 Gp each to find and close the winter portal once this blizzard passed. He also used Taldan funds to buy the following items from the villagers and put them at the party’s disposal:

An Arrow Magnet
A Ring of Force Shield
A Wand or Magic Weapon
A Wand of Scorching Ray
A Scroll with a Sleep spell on it

The blizzard lasted a week, allowing the party time to recover and plan their assault upon Somir Valley, where presumably the winter portal was.

Winter Weather, Bandits, and a Missing Noblewoman
The Adventure Begins

Moonday, Erastus (July) 1, 4713 AR
The party met with the Heldren Town Council to discuss the recent appearance of a pocket of wintry weather in the nearby Border Wood. Local farmers have reported thefts and vandalism of their property by strange wintry creatures and bandits, and several who have gone into the woods to investigate have not returned. Ominously, there has been no word from the nearby High Sentinel rangers. In addition, a Taldan noblewoman named Argentea Malassene was taken captive by this strange coalition as her party passed through the region. The party agrees to this task.

Toilday, Erastus (July) 2, 4713 AR
The party reached the ambush site. They were attacked by 2 zombies who were left behind. They found some minor treasure and Ajla’s wolf, Zenskar, was able to track Lady Argentea by scent. As they went into the Border Wood, the party bypassed a trap left by the raiders and ran into a Tatzylworm (a type of dragon), which savaged Zenskar, but the wolf survived. They then ran into some winter-touched sprites. After a tough fight, one got away and the party had to camp.

Wealday, Erastus (July) 3, 4713 AR
As the party progressed farther into the Border Wood, they came across a talking stag. Jesserett and Atsur were able to figure out that this was a deception being triggered by an evil winter-touched atomie. The atomie tried to convince the party to leave the forest, but the party killed it and its pet stag.
The party continued on, where they eventually came to Wishbone Creek, which was frozen over. The path across was guarded by a magically-trapped snowman, which Jesserett disarmed with her Mage Hand spell. Setting off the trap summoned the guardians of the crossing, 2 small ice elementals, which the party defeated with little effort.
Further up the trail, the party was able to ambush 3 bandits who were working for Rohkar. Ajla used her Entangle spell to immobilize the bandits. Under the tenets of his faith Atsur executed 2 of the bandits. The remaining bandit told a tale of how Rohkar’s raiders had joined forces with the evil fey creatures. The captive also revealed that this unusual coalition was behind the kidnapping of Lady Argentea. He also revealed that the bandit lair was at a hunting lodge about 2 miles further south. Atsur was forced to let the captive go because he had given his word, but Arkath and Ajla arranged for Varg, Arkath’s eidolon to execute the bandit as he left. Varg discovered a shallow grave nearby where the bandits had buried 3 of Lady Argentea’s serving maids, which Ajla and Arkath felt justified Arkath’s use of Varg as an agent of justice. The party then camped until nightfall to heal up and plan their nighttime assault on the lair.
The plan was executed to perfection once the party arrived. Jesserett tripped an alarm, while Ajla flung open the lodge doors and Arkath let loose a swarm of summoned eagles. They easily dispatched 5 minion bandits and then took out the Rohkar and a half-orc mercenary named Ten-Penny Tacey. This fight was also fairly easy, although Zenskar was almost killed by a brutal sneak attack from the half-orc.
A search of the lodge revealed some treasure and some sick bandits, who seemed to have developed a horrible disease that caused tremors and fatigue. This disease seemed to have been imported by the winter weather. Lady Argentea was found in the basement and was grateful for her rescue. The party also recovered 3 light war horses. They also learned that Rohkar was a worshipper of Norgorber, god of greed, lies, and poison and that he had sacrificed the 5 High Sentinel rangers to his dark god and taken over the lodge as headquarters for his bandits. They also found a captured winter-touched sprite named Vrixx, whom they questioned. It seemed that Rohkar’s band had been forced into servants by the masters of the evil fey, but Vriss would not speak of his masters because their winter magic would kill him. Before the party left, Arkath’s eagles spotted some type of fey creature flying off deeper into the forest. It seemed that there were darker powers behind the winter weather and Lady Argentea’s kidnapping lurking deeper in the forest.
When the party arrived back in town, they learned that today was the day of the Archerfeast in Heldren, a holiday to celebrate Erastil. The festivities included a series archery competitions, livestock trading, and courtship of eligible women.

Oathday, Erastus (July) 4, 4713 AR
After resting the night, the party collected their rewards and distributed the various equipment and magic items they had found. They delivered the 4 bandits and Vrixx over to the town council, who would meet that evening to decide what to do with the prisoners. As evening approached, Ajla came down with the mysterious illness known as the Chillbane Shakes.

Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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